Santiago Branda

Sound Designer | Technical Audio Specialist

Santiago Branda

Sound Designer | Technical Audio Specialist

Sound Design Reel 2026

[email protected]

[email protected]

Highlighted Content

Portfolio

Fee Fi Fo Fum

Concept Art

Environmental design and cinematics

I created this scene to explore night lighting in Unreal Engine 5, inspired by one of my own musical compositions.

My intention was to capture the inner essence of the music and express it visually through Unreal Engine.

Assets are from Blenderkit and materials are from Megascans

Cinematic Teaser


Here's a glimpse of my electroacoustic works. No visuals, pure soundcraft.

Have you ever wondered how to transform a cymbal into a UFO? Play Roswell 1947!

First one is an Elden Ring Shadow of the Erdtree rescore where I looked after composing orchestral epic music that fits the narrative of the visuals.

Second one is a rescore from an upcoming Argentinian game "The Path Into the Abyss", I felt that the music needed to be less generic and more representative to the gaucho roots.

In both videos I've extracted the whole sound design and dialog from the original video using Izotope RX 10

Biguá, residential building

Archviz project

Client: CAD

Full development

Earlier this year I decided to get my hands on Unreal Engine as a developer, so I thought that interactive archviz projects would be an easy starting point.

Longstory short I developed a full archviz project for a client with all kinds of interactions: doors, lights, switching furniture, changing materials and many more.

The 3D model was created in Blender. I built the structure based on the original architectural plans, while the furniture and other assets came from BlenderKit and the materials from Megascans.

Gameplay


Cinematic Teaser

OST for the videogame Gacha Marbles League by Dino Squire.

Desktop Product Presentation

Interactive Visualization Project

Client: Thalea & Color

Full development

Another technical project developed in Unreal Engine 5.

This time the client requested a small interactive piece of software to display and customize different furniture pieces at the workshop.

Gameplay


OST for the graphic novel Three Weeks on the Atlantic by Crimson Dragon Studio

House Development

Archviz Project

Client: CAD

Full development

Archviz project developed in Unreal Engine 5.

This time the workflow is more interesting than showcasing a finished product, along with CAD we develop the project together, so crucial decisions are made after visualizing in Unreal.

Project still in development.

Gameplay


This one’s special to me... original music written for the teaser of the short film Velas.

This album contains all my electroacoustic and mixed media ouvre

Here's my latest suite for Pierrot Quintet ensemble (2024)

My first composition for Pierrot Quintet ensemble (2023) dedicated to the late Maestro Wayne Shorter

About me

Hey, thanks for passing by!

I'm Santiago, a composer and sound designer based in Buenos Aires, Argentina.I grew up in a small town in Patagonia, spending my childhood autumns and winters lost in Prince of Persia, Warcraft III and S.T.A.L.K.E.R. That early love for games stuck with me and eventually fused with a growing passion for music that began in 2008, the same day I got my first drum lesson… and a PS2!I moved to Buenos Aires to study at EMC (part of the Berklee International Network) and later pursued a Music Composition degree at UCA. It was during college that I found my calling in game audio: where sound, graphics, storytelling and interaction collide.Today, I'm developing my own projects in Unreal Engine and diving deeper into audio programming. Outside of the studio, you’ll find me writing music, building synths with friends, making visuals, practicing jiu-jitsu, or riding bikes.I'm just a curious mind, always learning.