Sound Designer · Technical Sound Designer · Composer

Audio Systems

Composer and sound designer specializing in game audio, with hands-on experience across the wider Unreal Engine pipeline.

01 / The Core of My Work

Game Audio.

Audio for games, combining careful source selection and detailed synthesis to create immersive soundscapes.

01

Sound Design / Game Audio

Sound Design / Game Audio
02

Gameplay Audio / Wwise Implementation

Gameplay capture demonstrating original music, sound design and Wwise implementation working together in real time.

03

Music Composition / Game Audio

Music Composition / Game Audio
04

Sound Design Breakdown

How to Sound Design, Vol. II

A practical breakdown of how layered source selection and detailed editing can give electrical attacks weight, energy, and character.

Sound Design / Layering / Editing / Synchronization
05

Sound Design Breakdown

How to Sound Design, Vol. I

Demonstration of how the right microphone technique, careful sample selection and detailed editing can give humid, gore sounds that will shiver the audience.

Sound Design / Recording / Microphone Technique / Editing

Games I’ve worked on

Selected Game Credits.

Selected credits across sound design, composition, leadership, and technical audio implementation.

Fangs of Freedom game artwork01

Sound Designer / Audio Lead

Fangs of Freedom

Led the external audio team across technical and creative direction, while also creating the game’s sound design.

Gacha Marbles League game artwork02

Composer / Sound Designer / Technical Audio Implementation

Gacha Marbles League

Owned the complete audio pipeline, from original music composition and sound design to technical implementation in Wwise.

Listen to selected tracks
Space Pearls game artwork03

Composer / Sound Designer / Technical Audio Implementation

Space Pearls

Composed the original music, created the complete sound design, and built the Wwise project for a dynamic real-time mix that handles the game’s dense layers of overlapping audio.

02 / Unreal Engine

Work created in Unreal Engine.

Four selected projects showcasing how an audio-led practice can extend inside Unreal Engine.

01

UNREAL ENGINE / PRODUCT CINEMATIC

Roland TB-303

Independent end-to-end production: concept, environment, lighting, Sequencer, Niagara, original music, and sound design.

UE 5.7 / SEQUENCER / NIAGARA / MUSIC & SOUND
02

UNREAL ENGINE / VEHICLE CINEMATIC

Horn 4x4

Independent end-to-end production: environment assembly, lighting, vehicle animation, Sequencer, Niagara effects, original music, and sound design.

UNREAL ENGINE / SEQUENCER / NIAGARA / MUSIC & SOUND
03

UNREAL ENGINE / INTERACTIVE EXPERIENCE

Yacht Interactive Project

Independent end-to-end development: real-time walkthrough, Blueprint interactions, material customization, lighting systems, UI logic, and Wwise interactive audio.

BLUEPRINTS / MATERIALS / LIGHTING / UI / WWISE
04

COMPOSITION / UNREAL ENGINE

Symphony — Message in Morse

Independent audiovisual production: original composition, concept, Unreal Engine environment, lighting, Sequencer, and real-time visual interpretation.

UNREAL ENGINE / SEQUENCER / COMPOSITION / VISUAL DIRECTION

03 / Tools and Technical Practice

Skills.

Technical skills across interactive audio, music composition, sound design and Unreal Engine.

01

Game Audio

Implementation and adaptive audio systems for video games.

Wwise / RTPCs / States & Switches / Unity Engine Integration / Interactive Music / MetaSounds
02

Music Composition

Original music, arrangement and orchestration for video games, films and live experiences.

Original Soundtrack / Adaptive Music / Film Scoring / Multiple Genres / Music Production / Strong Music Theory Knowledge
03

Sound Design

Recording, synthesis, editing, mixing, and audio production for games and moving images.

Field Recording / Foley / Synthesis / Ableton Live / Reaper / Audio Effects
04

Unreal Engine

Real-time environments, cinematics, effects, and interactive systems.

Blueprints / MetaSounds / Sequencer / Niagara / Materials / Lumen / PCG

About

From composition to interactive worlds.

I'm an audio artist working across sound, moving images, games, and real-time media.

My practice begins with sound and expands into visual and interactive systems, using technology to be a step closer to Kandinsky's ‘Monumental Art’ concept.

BackgroundB.A. in Music Composition
FocusComposition · Sound Design · Game Audio · Visual Systems
Based inArgentina · Available worldwide

05 / Contact

Let's talk sound.

For music, sound design and game audio collaborations or commissions, get in touch.