Sound Design / Game Audio
Sound Designer · Technical Sound Designer · Composer
Audio &&Systems
Composer and sound designer specializing in game audio, with hands-on experience across the wider Unreal Engine pipeline.
01 / The Core of My Work
Game Audio.
Audio for games, combining careful source selection and detailed synthesis to create immersive soundscapes.
Gameplay Audio / Wwise Implementation
Gameplay capture demonstrating original music, sound design and Wwise implementation working together in real time.
Music Composition / Game Audio
Sound Design Breakdown
How to Sound Design, Vol. II
A practical breakdown of how layered source selection and detailed editing can give electrical attacks weight, energy, and character.
Sound Design Breakdown
How to Sound Design, Vol. I
Demonstration of how the right microphone technique, careful sample selection and detailed editing can give humid, gore sounds that will shiver the audience.
Games I’ve worked on
Selected Game Credits.
Selected credits across sound design, composition, leadership, and technical audio implementation.
01Sound Designer / Audio Lead
Fangs of Freedom
Led the external audio team across technical and creative direction, while also creating the game’s sound design.
02Composer / Sound Designer / Technical Audio Implementation
Gacha Marbles League
Owned the complete audio pipeline, from original music composition and sound design to technical implementation in Wwise.
Listen to selected tracks
03Composer / Sound Designer / Technical Audio Implementation
Space Pearls
Composed the original music, created the complete sound design, and built the Wwise project for a dynamic real-time mix that handles the game’s dense layers of overlapping audio.
02 / Unreal Engine
Work created in Unreal Engine.
Four selected projects showcasing how an audio-led practice can extend inside Unreal Engine.
UNREAL ENGINE / PRODUCT CINEMATIC
Roland TB-303
Independent end-to-end production: concept, environment, lighting, Sequencer, Niagara, original music, and sound design.
UNREAL ENGINE / VEHICLE CINEMATIC
Horn 4x4
Independent end-to-end production: environment assembly, lighting, vehicle animation, Sequencer, Niagara effects, original music, and sound design.
UNREAL ENGINE / INTERACTIVE EXPERIENCE
Yacht Interactive Project
Independent end-to-end development: real-time walkthrough, Blueprint interactions, material customization, lighting systems, UI logic, and Wwise interactive audio.
COMPOSITION / UNREAL ENGINE
Symphony — Message in Morse
Independent audiovisual production: original composition, concept, Unreal Engine environment, lighting, Sequencer, and real-time visual interpretation.
03 / Tools and Technical Practice
Skills.
Technical skills across interactive audio, music composition, sound design and Unreal Engine.
Game Audio
Implementation and adaptive audio systems for video games.
Wwise / RTPCs / States & Switches / Unity Engine Integration / Interactive Music / MetaSoundsMusic Composition
Original music, arrangement and orchestration for video games, films and live experiences.
Original Soundtrack / Adaptive Music / Film Scoring / Multiple Genres / Music Production / Strong Music Theory KnowledgeSound Design
Recording, synthesis, editing, mixing, and audio production for games and moving images.
Field Recording / Foley / Synthesis / Ableton Live / Reaper / Audio EffectsUnreal Engine
Real-time environments, cinematics, effects, and interactive systems.
Blueprints / MetaSounds / Sequencer / Niagara / Materials / Lumen / PCGAbout
From composition to interactive worlds.
I'm an audio artist working across sound, moving images, games, and real-time media.
My practice begins with sound and expands into visual and interactive systems, using technology to be a step closer to Kandinsky's ‘Monumental Art’ concept.
05 / Contact
Let's talk sound.
For music, sound design and game audio collaborations or commissions, get in touch.